Campaign |
---|
AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The most revered of the Ceresian clergy are the metropolitans. Often more powerful than the lords whom they ostensibly serve, the metropolitans command the respect and admiration of their countrymen. Though they do not often fight in battle, they command impressive spiritual powers, and their appearance never fails to frighten the enemy.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison. Inspires increases the perceived time of day in adjacent areas.
Advances from: | Monsignor |
---|---|
Advances to: | |
Cost: | 70 |
HP: | 50 |
Movement: | 5 |
XP: | 120 |
Level: | 4 |
Alignment: | lawful |
ID | Ceresian Metropolitan |
Abilities: | cures, heals +8, inspires |
mace impact | 8 - 3 melee | ||
invocation arcane | 12 - 4 ranged | magical |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 40% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 40% |
Coastal Reef | - | 100% |
Deep Water | 100 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | 100 | 40% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 30% |
Unwalkable | 100 | 20% |